Onlineesports.com brings online esports news

Topic of the day: Fortnite esports news. A big surprise of this century is the e-Sports scene. In the past gamers were ridiculed. Today they are earning more that sports people and gamers championships have better ratings than old sports. So here are some latest e-sports news.

With headlines like these, it’s tough to deny the popularity, growth, and influence of esports. Now that esports has everyone’s attention, colleges and universities across the country now believe that esports will play a crucial role in their identities. So in addition to developing a formal esports program, most colleges plan to offer highly coveted scholarships as an investment in the growth of their student bodies and programs.

Per the school, “because esports is a varsity program, student-athletes will be required to maintain appropriate training boundaries and a minimum GPA for eligibility to compete. The expectations of esports student-athletes are the same as those for student-athletes in other varsity programs.” While the majority of esports events will be online and without travel expense, there will be some opportunities for the Michigan Tech esports program to travel to competitions and tournaments. The esports schedule will begin at the start of the academic year and student-athletes will compete through fall and spring with appropriate breaks. Find extra details on eSports Tournaments.

North America will account for $345 million of this generated revenue, while China will generate $164 million. Global esports viewers will total 380 million in 2018. This can be broken down into 165 million esports enthusiasts and 215 million occasional viewers. In 2017, there were 588 major esports events that generated an estimated $59 million in ticket revenues. The largest prize pool was over $25 million Dota 2 International 2018 holds the record for the largest prize pool in esports history, offering $25,532,177.00 to the winner. The total prize money of all esports events held in 2017 was over $112 million. Smaller esports events are also available and tend to be easier to access and cheaper. You can find out about these through social media groups, gaming conventions and through specific gaming communities.

Swintt, the biggest supplier of content in the iGaming market, has signed a contract of game licencing with the world’s leading provider Unikrn, according to an announcement. Unikrn is a leading esports betting operator, offering bets exclusively on esports games and events, check out our guide here, Unikrn esports review Swintt’s CEO David Flynn said he is happy to announce a continuously growing partnership with the Unikrn brand that has a large market share for betting. Their game will fit right into the casino system from SnittGamify, according to David. We will conveniently connect their games with all the functionalities in the video gaming business with this relationship. Visit: https://www.onlineesports.com/.